IF Design Plan

Player is Kit Murray.

Location is Freddy Fazbear’s Pizza

Objective is to escape the pizzeria.

Quantitative Variable is number of items the player hold

Concept is survive the night

Puzzle is to make the right choice

Situation is murderers after player

Map is the first fazbear pizzeria

Solution is that he must find the Janitor’s master key to unlock the correct door.

He is alone so he has no allies and only enemies. His priorities are also himself.

His personality is cowardly yet somewhat logical.

The end is where he successfully escapes the restaurant at 6AM.

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